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Sci-Fi Character Bust

Personal project i made as a practice for face modeling and texturing for games.
The mesh as 25k Tris.
I used 4k textures for the render.
I made the sculpt in zbrush and the retopo in maya.
Textured with substance painter.
Rendered in marmoset toolbag 3.

Zbrush

Zbrush

Zbrush

Zbrush